Local STL topology debugger

Your slicer says your STL is broken.
See exactly why.

Mesh Debugger finds open surfaces, non-manifold connections and disconnected geometry, groups thousands of bad edges into understandable regions, then takes you straight to the problem in 3D.

Private by design. Your geometry is processed locally in WebAssembly and never uploaded.
MESH DEBUGGER
Understand broken STL geometry
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Local analysis
LOCAL GEOMETRY ENGINE
Reading file
MESH DEBUGGER
Starting the local geometry engine…